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Downloads: Demos - MotoGP 2


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MotoGP 2

This demo for MotoGP 2 features the Sepang Circuit in quick race mode in single-player, as well as a variety of game modes in multi-player.

Author: THQ
Date Added: 3 Jul 2003, 10:14 a.m.
Downloads: 9599
File Size: 86.72 MB (90931200 bytes)
Download Time: Approx. 47 mins at 256 kbit/s

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The fastest, most advanced form of motorcycle racing is back and better than ever in MotoGP 2. Race against the top twenty riders in the world at speeds of 180mph around turns and corners with your knee inches from the ground . Compete on the most beautiful tracks and in all weather conditions throughout the MotoGP series. With numerous game modes, customizable attributes, and online gameplay, MotoGP 2 brings one of the world's most popular sports to life on your PC.

DEFAULT CONTROLS

Menu keys:
Cursor keys - change selection
Space or Enter - select
Esc - go back
Tab - special functions (see bottom of screen)
Delete - delete a custom rider or player profile
C - copy layer in the logo editor
V - paste layer in the logo editor
Numeric keypad 2/4/6/8 - rotate and zoom bike models

Game keys:
Left - steer and lean the bike to the left
Right - steer and lean the bike to the right
Up - accelerate
Down - apply front and rear brakes evenly
D - lean the rider forward on the bike
C - lean the rider back on the bike
X - apply the front brake
Z - apply the rear brake
Q - glance behind you
W - change the camera view
Esc - pause the game

Tip: lean forward for greater speed and stability on straights. Lean back to
slow down and perform wheelies.

Tip: powerslide around corners by double-tapping the accelerator. This will
cause the rear wheel to spin and allow you drift the rear end of the bike.

Tip: applying the rear brake (Z) allows the rider to skid the rear end of
their bike.

Tip: applying the front brake (X) allows the rider to perform tricks such as
endos and burnouts.

Tip: The left and right Ctrl keys control the flippers in the pinball
minigame. Use the right flipper to start the game.

Note: After plugging in a controller (gamepad, joystick, etc), you must go
into the "Configure Controllers" menu of the launcher, even if you plan to
use the default configuration.

MotoGP2 has been tested with the following peripherals:

Logitech Wingman extreme.
Logitech Wingman Rumble pad.
Microsoft Sidewinder Gamepad pro.
Microsoft Sidewinder.
Microsoft Sidewinder Force Feedback Pro steering wheel.
Interact Axis Pro.
Interact Hammerhead.

Other DirectX compatible peripherals may work with MotoGP 2 but have not
been tested.






GRAPHICS CARD COMPATIBILITY

MotoGP has been tested on these cards:

nVidia GeForce4 TI
nVidia GeForce2 GTS
nVidia GeForce2 MX
nVidia GeForce 256
nVidia Riva TNT2

ATI Radeon 9700
ATI Radeon 8500
ATI Rage Fury Maxx

Matrox Parhelia
Matrox G400
Matrox G200

PowerVR Kyro II

3dfx Voodoo5
3dfx Voodoo3

It is likely to work on any similar DirectX 9 compatible 3D cards, but this
has not been tested.

It is very important that you install the latest drivers for your card
before running MotoGP, as there are known problems with older drivers on
most of the hardware listed above. You can download current drivers from the
manufacturer websites:

nVidia - http://www.nvidia.com/content/drivers/drivers.asp
ATI - http://www.ati.com/support/driver.html
Matrox - http://www.matrox.com/mga/support/drivers/home.cfm
PowerVR - http://www.powervr.com/Downloads.asp
Intel - http://support.intel.com/support/graphics
3dfx - http://www.voodoofiles.com/3dfxhelp.asp




TROUBLESHOOTING

Before installing the game, please make sure the destination drive has
enough free space. If the install program warns you that there is not enough
room, you should either remove other programs to free up space, or back up
and select one of the partial install options (which will give slower
loading times but require less room on your hard drive).

The install directory name should not be longer than about 200 characters.
If it is too long, the install will not work correctly.

The game may not run correctly on computers that have virtual memory
disabled. If you have turned this off, you can reactivate it in the Windows
Control Panel.

Some video card drivers contain optimisations that can interfere with the
responsiveness of the game. If you find that this is happening try setting
Triple Buffered to on under the Advanced Video Mode Settings.

The unlockable wireframe rendering mode may perform badly on some cards, as
wireframe rendering can be extremely slow on hardware that was not optimised
for it.

Due to an ATI driver bug, MotoGP2 has been known to crash when 'Use hardware
T&L' is switched off on computers using ATI video cards.




DISPLAY SETTINGS

The Configure Game button in the launcher program lets you tweak MotoGP to
get the most out of your hardware. Here are a few hints on which settings
are the most important, and what you want to avoid...


Resolution - choose whatever you like, but it looks better in lower
resolutions (eg. 800x600) with all the effects turned on than in high
resolution with them disabled.

Graphics detail - this slider allows you to choose the graphics detail.
Generally the lower this is set the smoother the game will run. Change
this if you want better performance or better graphics.

Number of bikes - turning down the number of bikes is a great way to
make the game run quickly even with everything else turned on, but then
again, winning a race with only 8 bikes just isn't the same as getting
out in front of a pack of 20...

Set your network connection type accurately to improve consistency in
network games. The game will then adjust its bandwidth usage to match
your connection type.


Advanced Video Mode Settings:

Warning: changing these settings may stop the game from working
correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.

Color depth - makes surprisingly little difference. Obviously the image
quality is better in 24 or 32 bit than in 16 bit mode, but you won't
lose any features or effects if you set it to use 16 bit color.

Z depth - this controls both how many bits of zbuffer precision are
available, and also whether the zbuffer will include stencil
information. If there is only one number (eg. "32 bit"), this means
there is only z data, but if there are two (eg. "32 bit (24.8)"), that
means the buffer is split into 24 bits of z and 8 of stencil. MotoGP
will work with any format of zbuffer, but at least 24 bit z is
recommended to avoid sorting problems on distant objects, and a stencil
buffer is highly recommended because without it we will be unable to
display proper shadows or reflections on wet days. The best format is
24.8 z and stencil. Failing that 24.4 or 15.1 are ok, but you should
only use the simple 16 or 32 bit formats if your card doesn't support
stencil buffers at all.

Antialiasing - as well as conventional fullscreen antialiasing, MotoGP
supports a full screen special effects mode that enables motion blur,
accurate reflections of the environment during rainy days, and on pixel
shader hardware, refractive raindrops on the camera lens. Use of this
mode is highly recommended if your card is powerful enough to support
it, but you may find it is too slow especially if you are running in a
high resolution.


Advanced Graphics Detail Settings:

Warning: changing these settings may stop the game from working
correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.

Texture resolution - MotoGP automatically scales the texture resolution
according to how much memory is available in your card, so you will
normally want to leave this slider in the center. Moving it to the right
will force it to use a higher resolution than the autodetection would
normally select, which may give better results but runs the risk of poor
performance.

Multitexture layers - the landscape can be drawn using anywhere from 1
to 4 layers of multitexturing. Turn this up if your card can handle it,
or down if you need to make things run faster.

Texture sharpness - this lets you adjust the point where your card will
switch between texture mipmaps. Moving it to the right will make the
textures look sharper and higher resolution, but at the cost of some
shimmering and flicker. Moving it to the left will give a much smoother,
more antialiased look, but without such good texture resolution.




NETWORKING

As mentioned above, setting the connection type is really important if you
want smooth and consistent network games.


Analog modems:

If you are playing over a 56k modem, your limited bandwidth will detract
from the game's quality, so it's highly recommended that you either
reduce the number of bikes in the race (using the Game Settings tab in
the Configure Game section of the launcher), or turn off AI bikes
altogether in the Edit Game Mode menu of the host machine (press Tab
from the lobby to get there) and avoid sessions with more than 8 players.


NATs:

As MotoGP uses a peer-to-peer protocol, it may not function correctly if
players are behind NATs (Network Address Translators). However,
depending upon the NAT and its configuration, it may work provided the
host of the session is not behind a NAT.

If you experience problems such as not being able to join a session, or
dropping out of a session with no apparent cause, or just finding that
some players are not racing around the track, you may need to alter your
NAT configuration.

Make sure UDP traffic is allowed.

If possible: disable any firewalling options which would reject packets
from unknown remote hosts.

Ideally: set your PC to be the "DMZ host", or map UDP traffic on port
41455 on your PC through a fixed port on the NAT (41455 is good, but
other ports should work too).

Doing this may also allow you to host from behind your NAT, if players
connect to the port you mapped on the NAT.




HOW TO PLAY MOTOGP2 IN GAMESPY ARCADE

You can play MotoGP2 online through GameSpy Arcade, which comes conveniently
bundled with the game. If you haven't done so already, insert your MotoGP2
CD and install Arcade now. Then, to play MotoGP2 online, just follow these
simple instructions.


Launch GameSpy Arcade and Go to the MotoGP2 Room:

Click on the GameSpy Arcade link in your Start Menu. When the software
starts, you'll see a list of games and more along the left-hand side.
There's plenty to do, but there's time for that later: Click on the
MotoGP2 button on the left to enter the MotoGP2 room.


Find or Start a MotoGP2 Server:

Once you're in the MotoGP2 room you can meet or greet other players,
find servers or create your own server. The top half of the application
will list all of the available servers, including the number of people
playing and your connection speed (measured by something called "ping."
The lower your ping, the better.) Don't like any servers? Click on the
"Create Room" button to start your own server and wait for people to
sign up. Otherwise, double-click on a server of your choice to join in.


Joining and Starting a game:

Once you double-click on a server or start your own, you'll be in a
staging room, in which you can trash talk with your fellow players and
prepare for combat. When you're ready to play, click the "Ready" button
at the top of the screen. When everyone in the room has signaled their
readiness, the host can then launch the game. Arcade will fire up MotoGP
2 and the carnage will begin!


Problems?

If you have problems using Arcade, whether installing the program,
registering it, or using it in conjunction with MotoGP2, consult our
help pages, located at http://www.gamespyarcade.com/help/ or e-mail us
by using the form located at
http://www.gamespyarcade.com/support/contact.shtml.




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