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Desert Combat 0.35E Public Alpha

An update to the popular modern-day desert warfare mod for Battlefield 1942. Public Alpha 0.35 features a slew of bug fixes and additions.
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Author: |
DC Team |
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Date Added: |
14 May 2003, 4:55 p.m. |
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Downloads: |
5534 |
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File Size: |
187.61 MB (196719268 bytes) |
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Download Time: |
Approx. 1 hour, 42 mins at 256 kbit/s |

Readme
The DesertCombat team is pleased to announce the fifth major public alpha of DesertCombat. Since the alpha tests have been so successful, we were able to get valuable feedback and bug reports to make this mod even better, Thank you so much for the support, feedback and donations.
Public Alpha 0.35 features a slew of bug fixes and additions aimed at creating one of the best war game experiences on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.
.35 Public Release Weapons and Vehicle
** This is not the complete or final list, this is only what is available for the public alpha and more will follow in the next alpha release.
* New in DesertCombat .35
.35 is mainly a balance and bug fix release, while it features some new weapons and features, it supports a wide range of optimizations and balancing adding to the gameplay.
Model Revision
- New M1A1 heavy tank
- New M25 sniper rifle
- New SMAW
- New AK47
- New UH-60 minigun
- New M16
- New RPG7
New Effect
- New SCUD explosions
- New Artillary hits on building
US
Land
- M1A1 Heavy Tank
- M2A3 Light Tank
- MLRS Mobile rocket truck
- Humvee with a .50 cal machine gun and Supplies
- Humvee with a Tow launcher
- M163 Vulcan Mobile AntiAircraft
- M-109 Mobile Artillery
Air
- A-10 Thunderbolt II
- A-10 Thunderbolt II Bomber
- A-10 Thunderbolt II Cluster Bomber *
- F-16
- AH-64 Attack Helicopter
- UH-60 Blackhawk Transport Helicopter
- AV8b Harrier
- AC-130 Gunship
Hand Weapon
- M16A2 Assault Rifle
- New MP5 sub machine gun
- M9 handgun
- Remington Shotgun
- SMAW rocket launcher
- M249 Machine Gun
- M25 Sniper Rifle
- C4
- M15 LandMine
- Deployable SandBags
- Deployable Mortar
- Stinger Missle
IRAQ
Land
- T-72 Heavy Tank
- Shilka Mobile Antiaircraft
- BDRM2 (amphibious)
- BDRM2 Spandrel (amphibious) *
- BM21 Multiple launch rocket truck
- M-1974 Amphibious Artillery
- SCUD Launcher
- Stationary ZPU anitaircraft machine gun
Air
- Mig29
- SU-25 Ground Attack Plane
- M124d Hind attack Helicopter
Hand Weapon
- AK-47
- AK7-SU
- Browning Hipo Handgun
- RPG7
- Saiga12k Shotgun
- PKM Heavy Machine gun
- Scorpion sub machine gun
- Tabuk Sniper Rifle
- C4
- M15 LandMine
- Deployable Mortar
- Antipersonel mines*
- Deployable Sandbags
Misc. weapon
- Maverick Missiles
- AMRAAM missiles
- Hellfire missiles
- Hyrda missiles
- MK83 large Bombs
- SnakeEye Bombs
- SCUD Rockets
- AS-7 Bombs
- Cluster Bombs*
- Tomahawk Cruise missle*
.35 Public New Map
A new addition to DesertCombat is DC LostVillage, this is a great new map to experiance team play. It places the US only armed with BlackHawk helicopters while the Iraq side owns a small village. See if you can take it over.
Enjoy Desert combat .35, see you on the servers.
Frank DeLise DesertCombat Founder
If you find any bugs, please send them to bugs@desertcombat.com
Installation Instructions
Run the installer and choose the root of Battlefield1942 as the installation folder.
.35 Balance and fix list
- Added Weapon Handleing System, now guns are more accurate when lying down and crouching
- Added new map DC LostVillage
- Added new SMAW model and Skin
- Added new M16 model and skin
- Added new RPG7 model and skin
- Added new AK47 model and skin
- Added new low detail models for weapons
- Added new M1A1 model and skin
- Added new Berretta Model and Skin
- New BRDM2 Skin
- Lowered ZPU smoke
- Increased resolution on Blackhawk model skin
- Decreased lag from Blackhawk over buildings
- Made antipersonel mines more powerful
- Added afterburner effects to F16 and Mig29
- Added new Tomahawk cruise missle model
- New BlackHawk Minigun model and texture
- New M25 Sniper rifle model and texture
- Fixed extra face in BlackHawk
- Made ZPU more powerful
- Made M163 Bullets faster
- Fixed turret collision mesh on M-1974
- Added major AI update for close combat, AI will even use knifes now
- Added BRDM2-Spandrel (Has Rocket Launcher)
- Fixed AC-130 Pilot seat and Vulcan Entry
- Added A10_C (Cluster bomb version)
- Added Tomahawk Cruise missle test on fletcher
- Fixed Aircraft Carrier Deck layout
- Made Tank Shells kill infantry on splash damage
- Fixed Helipad rearming
- Added Spandrel to most maps
- Increased Damage from Hydra rockets to other helicopters
- Fixed Market Garden Helicopter loading for Axis
- Added Scope to RPG
- Added Shake to Axis Sniper
- Lowered TOW missle damage
- Lowered Armour on M-109 and M-1974 to 50 hitpoints
- Made Apahce more manuverable
- Fixed Hind landing ability
- Increased Accuracy of M16
- Increased Accuracy of AK47
- Increased Accuracy of Mp5
- Increased Accuracy of AKSu-74
- Increased Range of Remington Shotgun and Siaga12k
- Made UH-60 Minigun more powerful against planes
- Slightly increased damage radius for minigun
- Slightly lowered TOW's strength against tanks
- Increased F-16's and Migs ability to take out ground targets.
- Increased F16's and Mig's main gun against planes and light armour
- Humvees will no longer blow up vehicles when crashing into them
- Fixed ZPU lag
- Fixed Harrier on Aircraft Carrier Bug
- Fixed Aircaft Carrier Icon
- Added Binoc back to Sniper
- Added Stinger Missle to Antiarmor
- Added Anti Personel Mines to Iraq Spec ops
- Removed Sucicde Bomber
- Fixed Sandbags landing on your head
- Lowered UH-60 minigun so it can't kill tanks easily
- Lowered UH-60 Minigun splash damage
- Made Humvee Faster
- Lowered AC-130 howitzer blast radius
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