| Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz. |
![]() |
|
Readme The DesertCombat team is pleased to announce the third major public alpha of DesertCombat. Since the first and second test was so successful, we were able to get valuable feedback and bug reports to make this mod even better, Thank you so much for the support, feedback and donations.Public Alpha 0.3 features a slew of bug fixes and additions aimed at creating one of the best war game experiences on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting. .3 Public Release Weapons and Vehicle ** This is not the complete or final list, this is only what is available for the public alpha and more will follow in the next alpha release. * New in DesertCombat .3 US Land
• M1A1 Heavy Tank
• A-10 Thunderbolt II Hand Weapon
• M16A2 Assault Rifle IRAQ Land
• T-72 Heavy Tank Air
• Mig29 Hand Weapon
• AK-47
• Maverick Missiles .3 Public New Feature DesertCombat now has 6 new classes to choose from,
niper These new classes have a wide range of new abilities, including the ability to create mortars anywhere on the battlefield for any soldier to use or create sandbag walls to hide behind in the middle of a battle. .3 Public New Map DesertComabt .3 comes with a few new maps, One of which is DC's own DC Battle of 73 Eastings, an intense tank battle map. More maps are coming soon. In the meantime, we have mad over 5 new maps from the exisiting BattleField 1942 maps, These variations are called Day 2 – Day 3. Day 2 means = less airpower, Day 3 = land war only. This allows players who want to play without to much airpower in the air. Thanks and I hope you enjoy DesertCombat .3, see you on the battlefield.
Frank DeLise
If you find any bugs, please send them to bugs@desertcombat.com
|
|
|
||||||||