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Downloads: Demos - Nascar Racing 2003 Season


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Nascar Racing 2003 Season

This demo for the soon to be released Nascar Racing 2003 features 2 playable demo tracks.

Author: Sierra
Date Added: 5 Feb 2003, 10:06 a.m.
Downloads: 3578
File Size: 119.15 MB (124938252 bytes)
Download Time: Approx. 1 hour at 256 kbit/s

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Readme

TABLE OF CONTENTS

I. MINIMUM REQUIREMENTS
II. GENERAL TECHNICAL ISSUES
III. GENERAL GAME ISSUES


I. MINIMUM REQUIREMENTS
=======================

Operating Systems:
Windows 98/ME/2000/XP*

* NOTE: Users on 2000 and XP may need to be logged in to Windows with local
administrator privileges.

Minimum:
Pentium II 450 MHz processor
64 MB of RAM
16 MB Direct3D compatible video card
8X CD-ROM drive
DirectX 9.0 or later
OpenGL* 1.1 or later

Recommended:
Pentium III 800 MHz or higher
128 MB or more of RAM
32 MB or higher Direct3D compatible video card
DirectSound compatible sound card
DirectInput compatible game controller
56 Kbs modem


* NOTE: The OpenGL renderer may not work on all cards and/or system
configurations. Leaving the game's "Show Intro/Exit Sequences" option enabled
may help eliminate some initialization problems on subsequent game launches.
If you continue to experience problems using the OpenGL renderer it is
recommended that you instead use the game's default DirectX renderer.


The following video cards have known issues:

- ATI R7000 series
ATI R7000 series chipsets do not currently render the Track Specular
Highlights option properly.

- ATI R8000 and R9000 series
Catalyst 3.0 or earlier drivers have both DirectX and OpenGL issues,
but the current beta driver has fixed all known DirectX issues and most of the
OpenGL issues. The next official Catalyst driver release should resolve the
remaining OpenGL issues. Additionally on 8500 cards the backfire effect may
appear to come from the center of the 3D car model instead of the driver's side
exhaust pipes.

- Intel I845 on-board Video
Current video driver (.3317) has issues with NR2003 in full-screen
mode. It is recommended to run DirectX in windowed mode until Intel releases
updated drivers to allow full-screen modes to function properly.

- Matrox Parhelia
The Matrox 1.03 drivers have OpenGL issues which have been fixed in
1.04 drivers. Unfortuntely the 1.04 drivers have introduced some DirectX
issues. Until the 1.05 drivers are released it is recommended to use the 1.03
drivers with DirectX and the 1.04 drivers with OpenGL.

Matrox G400 and G500 series
Matrox's latest 'beta' drivers are recommended, especially for Win98/ME
users.

- NVIDIA Geforce4 MX
The Geforce4 MX chipset boards have a known crash under DirectX when
Car Detail is set to High and the on-car Shadows are enabled. An NVIDIA driver
release post-41.09 is being targeted to resolve the issue.

- NVIDIA 2X and Quinunox Antialiasing
When using 2X Quinunox Antialiasing you may experience garbled graphics
if the game's on-car shadows option is enabled. This appears to be a diver
issue, which NVIDIA will hopefully be able to address. Until that time it is
recommended that on-car shadows not be used in conjunction with 2X or Quinunox
Antialiasing.


The following sound cards have known issues:

- Diamond Monster Sound MX 300 and other Aureal Vortex 2 based cards
3D Sound may have significant issues and is not recommended.

- Creative Labs SB Live! and Audigy
The cockpit engine sound may not always play when 3D sound is enabled.

- Turtle Beach Santa Cruz
User interface audio may not function on initial run of the game prior
to entering the car to drive. Enabling 3D sound on the Options screen should
fix the problem.

- Nforce2 on-board sound
nForce2 motherboards using on-board audio has known issues with pre-2.0
drivers. 2.0 or later drivers should resolve the issue. People using
third-party audio cards should make sure the on-board audio has been disabled
in the BIOS, and NR2003 should run fine. If using the ASUS nForce2 Deluxe
motherboard and having issues with motherboard audio, you can try to copy the
ASUS audio .INF file into the same directory as the nForce 2.0 universal driver
set's audio drivers and re-run the audio setup/installer program.


II. GENERAL TECHNICAL ISSUES
============================


STARTING THE GAME

1) From the Windows Start menu, select Programs\Papyrus\NASCAR Racing 2003
Season Demo.
4) If this is the first time launching the game the 3D Configuration program
will launch.
5) Use the 3D Configuration program to select the desired Renderer, Display
Device, and Game Resolution.
6) After the 3D Configuration completes, the game will automatically launch.


16-BIT VS. 32-BIT COLOR

Because of the large amount of textures used in NASCAR® Racing 2003 Season
Demo, it is recommended that 32-bit color only be used on video cards with 64
MB or more texture memory. Note that even for 64 MB cards 16-bit color will
likely result in significantly better performance.


TEXTURE MEMORY DETECTION

As part of the 3D Configuration test NASCAR® Racing 2003 Season Demo will
attempt to detect the total amount of texture memory available on your video
card. Note that as you increase the video resolution more memory is required
for the frame buffer resulting in less for textures.

If you would like to try running the game with a higher setting, you may
manually edit the "TextureSetSize" value (in bytes) in the game's REND_D3D.INI
(for Direct3D) or REND_OGL.INI (for OpenGL). Increasing this value above the
detected value may prevent the game from dropping mip levels as more textures
are loaded, but note that setting too large of a value may result in
SIGNIFICANT performance hits as textures begin to swap in and out of memory.


ANISOTROPIC FILTERING

A problem with the way polygons are drawn is that as you look at the polygon at
low angles the texture tends to get very blurry. You can see this particularly
in a car racing game, as the armco, fences, road surface and grass are usually
at very low angles. Anisotropic filtering is a neat trick that can help the
texture look better at these low angles. If your video card and drivers support
this feature, you will be able to enable Anisotropic Filtering by selecting
"Extreme" from the Texture Filtering Quality drop-down of on the game's
Graphics Options screen.

As part of the 3D Configuration test, NASCAR® Racing 2003 Season Demo will
detect the maximum levels of anisotropic filtering that your video card
supports. This will be recorded in the "AnisotropicLevel" value in the game's
REND_D3D.INI (for Direct3D) or REND_OGL.INI (for OpenGL). Valid values are
powers of 2, where 1 or 0 = none, 2 = 1 level, 4 = 2 levels, 8 = 3 levels, 16 =
4 levels, etc.

For example, GeForce1 and Geforce2 cards can do 1 level of anisotropy (2^1=2)
which is reported as "AnisotropicLevel=2". GeForce3 cards can do 3 levels of
anisotropy (2^3=8) which is reported as "AnisotropicLevel=8". Setting this
value too high is harmless, it will only apply as much anisotropy as the
drivers claim they can support.


MOUSE ISSUES

Using animated mouse cursors can create cursor anomalies in NASCAR® Racing 2003
Season Demo. If you encounter problems, restore your windows mouse cursor to
its default settings. Additionally some users may encounter problems using the
hardware mouse cursor. If this occurs, it is recommended that you re-run the
3D Configuration Test and check the "Use Software Cursor" checkbox to use the
game's software mouse cursor instead.


SOUND ISSUES

If you find that you have no sound in the game, it may be necessary to go to
the Audio tab of your Windows Multimedia Control Panel and select the proper
playback device. You may also want to disable the "Use only preferred devices"
option if it is currently enabled. Additionally there are a couple of CORE.INI
variables which improve the quality of sound on some sound cards. The default
values are as follows:

[Sound]
allow_buffer_recreation=1
enable_3d_interpolation=1
force_default_buffer_size=0

You can set allow_buffer_recreation to 0 to disable sound buffer re-creation,
which may ever so slightly improve performance, but at the cost of quality for
some sound cards. For example, some cards such as Aureal Vortex2 based cards
don't seem to work very well when this is not enabled.

When 3d sound is enabled, positions of newly played sounds take some time to
reach their destination. On some system this may result in sounds being played
loudly for a brief moment, even though they *should* have a low volume given
their distance from the listener. The enable_3d_interpolation setting can help
to work around this problem. If a system properly (instantly) sets the 3d
position of a sound, then this solution, when enabled, might make the sound
seem to "fade-in", so setting this to 0 would be called for in those systems.

The force_default_buffer_size setting default sound buffer read-ahead size to a
given value, defined in 1/36 second increments, which may help sound issues on
Win2000 machines.


USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS

By default NASCAR® Racing 2003 Season Demo will run at highest priority. This
is perfectly fine for most users, however if you experience problems using
Microsoft's Game Voice or other similar programs you may need to force NASCAR®
Racing 2003 Season Demo to run at a lower priority by adding a "-kh0" (that's
dash K H Zero) command line parameter to the shortcut:

"C:\Papyrus\NASCAR Racing 2003 Season Demo\NR2003Demo.exe" -kh0


III. GENERAL GAME ISSUES
========================

CREATING A PLAYER

When NASCAR® Racing 2003 Season Demo is first launched you will be taken to the
Controls screen where you will calibrate and assign your driving controls.
Once this has been done, you'll be able to hit the track in either Testing or
Single Player mode. Note that if you wish to customize your player, you will
first need to visit the Player Info screen where you can fill in the First and
Last Name fields and select the car you wish to drive.


DIRECTINPUT JOYSTICK DRIVER

If you have a DirectInput joystick/wheel and you can't calibrate it in NASCAR®
Racing 2003 Season Demo, exit the game and ensure that the device is properly
set up and calibrated in the Windows Game Controllers Control Panel applet.


OPTIMIZED JOYSTICK DRIVER

In addition to DirectInput support, NASCAR® Racing 2003 Season Demo also
includes an optimized joystick driver. The optimized driver may provide more
precise joystick input than can be obtained with DirectInput, but is only
compatible with standard PC joysticks. Note that joysticks which are designed
for DirectInput, such as USB or ForceFeedback controllers, will not work with
the Optimized driver.


GEARBOX SELECTION

NASCAR® Racing 2003 Season Demo offers 3 different gearbox choices. In
Sequential mode controls assigned to the Shift Up and Shift Down commands are
used to change gears in the following sequence: reverse, neutral, 1st, 2nd,
3rd, 4th. In Direct Selection mode, you may assign a control to shift directly
to any gear, or to neutral. The H Pattern mode is intended for use only with
controllers featuring a gated shifter such as the ActLabs RS Shifter. In this
mode, you may shift directly to any of the forward gears as well as to reverse
gear. Once the shifter is moved out of an assigned gate, the transmission will
shift to neutral automatically.


DRIVING AIDS

"Anti-Lock Brakes" equips your car with an anti-lock braking system. While
anti-lock brakes make the car easier for the novice driver to control, the
experienced driver will be able to brake more efficiently with this option
turned off. NOTE: If braking has been assigned to a button or a key rather
than a controller axis, this aid will be turned on and cannot be turned off.
Otherwise, the car would be very difficult to control while braking.

"Automatic Shifting" equips your car with an automatic transmission. The
automatic transmission shifts more slowly than its manual counterpart,
resulting in slower lap times for the experienced driver.

"Automatic Clutch" equips your car with an automatic clutch. While the manual
clutch can provide greater shifting precision, it requires proper heel and toe
downshift technique and therefore is recommended only for experienced users.
The manual clutch is not available if Automatic Shifting has been selected.

"Traction Control" equips your car with a traction control system. While
traction control makes the car easier for the novice driver to control, the
experienced driver will be able to accelerate and corner more efficiently with
this option turned off. NOTE: If the throttle has been assigned to a button or
a key rather than a controller axis, this aid will be turned on and cannot be
turned off. Otherwise, the car would be very difficult to control while
accelerating.

"Show Ideal Racing Line" causes the ideal racing line around the track to be
highlighted. This line is a guide for the fastest racing line around the
track, and is color coded red and green to indicate braking and acceleration
zones. The aid may be turned on or off while in the car by pressing the R
key.

"Stability Control" equips your car with a magical device that tries to help
the car to not get too sideways. While this makes the driving experience less
frustrating for a novice driver, the experienced driver will be able to corner
more efficiently with this option turned off.

"Steering Assistance" makes it more difficult to spin the car. This aid is
particularly useful for novice drivers and for those who are steering with
buttons or the keyboard, but disabling it will provide greater steering
precision. NOTE: The level of steering assistance (0-100%) can be set through
the Advanced Controller Options dialog.


KEYBOARD DRIVING CONTROLS

By default NASCAR® Racing 2003 Season Demo only allows keyboard driving
controls to be assigned to the numeric pad keys so as to prevent them from
interfering with the in-car chat functionality. Many laptop users may not have
numeric pads, so it is possible to override this and allow any of the normal
keyboard keys to be assigned as driving controls. Note that, for example, if
you were to assign throttle to the B key, that you would not be able to type
the letter [b/B] in a chat message while you were out driving. Each time you
pressed the B key, you would engage the throttle. You can enable this feature
in the Advanced Controller Options dialog on the game's controls screen.


SPEED SENSITIVE STEERING

By default, NASCAR® Racing 2003 Season Demo uses a speed-sensitive steering
ratio such that at low speeds your steering ratio will be set to somewhere
between 7:1 and the ratio defined in your car setup. NASCAR® Racing 2003
Season Demo does this to make it possible to exit your pit stall when pit road
is crowded. You can disable this feature in the Advanced Controller Options
dialog on the game's controls screen.


CAR SETUPS

Each players' car setups in are stored in individual track directories located
in "Papyrus\NASCAR Racing 2003 Season Demo\Players\Player__Name\Setups".


TAKING SCREENSHOTS

At any time within the game you may press the PrintScreen button on your
keyboard to take a screenshot. These will be saved into your NASCAR® Racing
2003 Season Demo directory as sequentially numbered TGA files
(NR2003ss001.TGA). These files may be viewed in most 3rd party image viewers.


SAVING AND VIEWING REPLAYS

Replays can be saved from the Race Weekend screen by clicking on the folder
icon under the 3D window. You will be prompted for a filename. To view the
replay later, or to view replays which you have obtained from other players,
select View Replay from the Main Menu. Replays are stored in the Replay
directory in the "Papyrus\NASCAR Racing 2003 Season Demo" directory. To view
replays obtained from other players, simply copy them into the Replay directory
before starting the game.


REPLAY CONTROLS KEYBOARD SHORTCUTS

C - Change to Next Camera
V - Change Focus to Next Driver
CTRL+N - Unfocus Current Camera from Driver
CTRL+V - Change Focus Back to Player Car
SHIFT+C - Change to Previous Camera
SHIFT+V - Change Focus to Previous Driver
Keypad1 (END) - Fast Forward to End
Keypad4 (Left Arrow) - Frame Rewind
Keypad5 - Play/Pause
Keypad6 (Right Arrow) - Frame Advance
Keypad7 (Home) - Rewind to Start
Keypad8 - Slow Motion Mode
SHIFT+Keypad4 - Rewind
SHIFT+Keypad6 - Fast Forward
Keypad. (Del) - Switch to Live Feed Mode
S - Display Standings (Full-screen replay only)
Space - Toggle On-screen Display of Replay Controls

Note that all of the replay keypad shortcuts listed above may not function
properly if NumLock is enabled on your keyboard. If you experience problems,
it is recommended that you turn off NumLock.


DRIVING CONTROLS KEYBOARD SHORTCUTS

ESC - Open ESC menu (Use Arrows and ENTER to Navigate)
F1 through F9 - Pit Service Controls (Use Arrows and SPACE to
Navigate)
PageUp & PageDown - Change Driving Views
PauseBreak - Pause Game
PrintScreen - Take Screen Shot
F - Toggle Framerate Counter
G - Toggle Gauges in External Driving Views
H - Display Keyboard Shortcuts
M - Toggle Mirror Detail Level
N - Toggle Car Interior Display in Mirror
O - Toggle Trackside Object Detail Level
S - Toggle Speed/Gear/Flag Indicator
V - Change Focus to Next Driver (Car must be stopped)
CTRL+V - Change Focus Back to Player Car
SHIFT+V - Change Focus to Previous Driver (Car must be stopped)
CTRL+I - Toggle Lap Info Messages
CTRL+L - Check Leader Position
SHIFT+R - Return to Pit
SHIFT+T - View/Reset Tachometer Telltale


PITTING

When pitting, use the animated pit sign as a guide to position the car for an
optimal stop. If you are too far forward in the stall or not close enough to
the sign you will not receive service, and in order to receive left side tires
you must take care to not stop too close to the inside pit wall.


COMMAND LINE OVERRIDE FOR GAME .INI SETTINGS

You can override any of NASCAR® Racing 2003 Season Demo's .INI file options
from the command line. The command line overrides will not be saved to the
.INI file, so there is no need to backup the .INI file. The format of a
command line override is as follows...

-ko"numeric_id:section_name:key_name:value"

...where...

numeric_id is the ID of the .INI file that contains the value to be overridden.
The mapping is as follows:

0 = CORE.INI,
10 = APP.INI
20 = PLAYER.INI
40 = TRACK.INI
50 = ADDRESS.INI

section_name is the name of the section within the .INI file in which the key
exists. [PLAYER], for example. The brackets ([, and ]) should not be
specified.

key_name is the name of the key. lastPlayer, for example.

Lets say you want to be able to launch the game and have it automatically
switch to one of multiple players you have created. To do this, you would need
to override the lastPlayer key in the [Player] section of APP.INI. So if you
had two players, John Smith and Fred Jones, you could create separate shortcuts
to launch the game for each:

"C:\Papyrus\NASCAR Racing 2003 Season Demo\NR2003Demo.exe"
-ko"10:player:lastPlayer:Smith__John"
"C:\Papyrus\NASCAR Racing 2003 Season Demo\NR2003Demo.exe"
-ko"10:player:lastPlayer:Jones__Fred"

The first command line would launch NASCAR® Racing 2003 Season Demo with the
player John Smith. The second command line would NASCAR® Racing 2003 Season
Demo with the player Fred Jones.


CONTROLLING REPLAY MEMORY

By default NASCAR® Racing 2003 Season Demo will try to use a much free memory
as is available for replays. This should be fine for most users, however if
you find that you need to force this to a larger value to save longer replays,
or wish to force it to a smaller value if performance is suffering, you may
edit the "replayMemoryOverride" value in [Replay] section of CORE.INI. This
value is in KB, so for a 64MB replay buffer you would set this value to 65,536
(64MB x 1024KB/MB).



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