Armored Task Force represents a whole new approach to wargaming. We have modeled the entire battlefield, practically down to the bolts on the road wheels! Here is a look at some of the things you can expect to see in the final release:
Terrain. We've started where we left off with BCT: Brigade Combat Team adding even more detail to the most detailed terrain ever included in a wargame. Maps are not abstract hexes or grids, but a continues elevation terrain model, complete with 3D representations of special terrain like trees, roads, and buildings.
Single vehicle resolution. You aren't fighting platoons or sections anymore. Each icon on the map represents a single vehicle, right down to chassis and turret facing. These are real, physical objects, with more detailed modeling than any wargame ever created!
Vehicle Smoke. Smoke isn't just the purview of artillery and smoke generators any more. Many vehicles carry their own smoke grenade systems. Your dismounts will pop smoke and try to disengage. HE (high explosive) fire missions and destroyed vehicles will produce smoke, too.
Weather. Day and night aren't the only elements you will have to contend with. rain, fog, snow, and a host of other conditions will also plague your units. And their not on/off effects either. It can be raining on one part of the map while another is dry.