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Downloads: Half-Life: Official: Dedicated Server - Half-Life Linux Primary Server Small 3.1.0.8 - 3.1.0.9 Update


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Half-Life Linux Primary Server Small 3.1.0.8 - 3.1.0.9 Update

Half-Life Dedicated Server (HLDS) LINUX update v3.1.0.9. Requires an existing installation of HLDS Linux v3.1.0.8.

Author: Valve Software
Date Added: 24 Apr 2002, 11:35 a.m.
Downloads: 2216
File Size: 8.71 MB (9133729 bytes)
Download Time: Approx. 5 mins at 256 kbit/s

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Readme

TO INSTALL: Make the downloaded file executable (chmod u+x hlds_l_3109_upgrade.bin) then execute it (./hlds_l_3109_upgrade.bin).

md5sum: e79e9d8bfa9539a23e0b1ccae6306847 hlds_l_3109_upgrade.bin

v4.1.0.9
--------
[4.24.02]

- Added Anti-Cheat protection.
- User Interface redone for HLTV.
- Added cheering to HLTV.
- Muting a player in the scoreboard will also mute their text messages.
- Steam beta clients and non-Steam clients can play together on the same
server now.
- Voice communication uses DirectSound by default now.
- Added player ID to Half-Life DM.
- Added chat flood protection to HLDM.
- Added logging of fatal Sys_Error server shutdowns.
- Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP
and Linux.

New CVARS:
----------
"sv_send_logos"
when "sv_allowdownloads" is set to 1, this cvar will control whether custom
logos are propagated to clients
default: 1

"sv_send_resources"
when "sv_allowdownloads" is set to 1, this cvar will control whether
resources are propagated to clients
default: 1

Bug Fixes:
----------
- Fixed bogus \Save directory being created when you ran Half-Life.
- Fixed filter logic in the launcher.
- Fixed bug where clients couldn't connect to server side only MODs.
- Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
- Fixed AddIP command.
- Fixed crash when a func_breakable triggers a trigger_counter.
- Fixed Egon gun beam problem in Half-Life DM.
- Fixed Tau cannon prediction problem.
- Fixed fog messing Additive sprites.
- Fixed Alien Grunts not making any attack sounds.
- Fixed Egon's beam looking yellow in software mode.
- Removed "friends" connectionless packet query.
- Fixed "bad address type" fatal server error (caused by clients with long
names).
- Fixed "condump" so the output won't overwrite previous files.
- Fixed "cvarlist" so the output won't overwrite previous files.
- Fixed rcon_port and rcon_address so they can be set manually by the player
to rcon a server.
- Fixed server shutdowns related to using bots.



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