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Readme Eleven months in the making, 2.0 is a giant leap up from the previousrelease (though still a beta, and so not without problems). A few of the main features are: - New weapons, monsters, player models, etc. - All but two of the Valve Single-player map chapters fully playable (still working on the last two) - New, high-quality maps, by people such as Tylak, FireArms Lead Map Designer. - New mapping features, such as per-monster model replacement - Tons and tons of bugfixes, smaller features, tweaks, etc. (Voting system, MP3 player, bonus features, etc.) More detailed list of most of the larger features: · Two complete new monsters - the Heavy Weapons Grunt and the Baby Gargantua. · Personal Medkit added. Its ammo regenerates slowly, and it can be recharged from health chargers/medkit items. Health is given to the user as a reward for healing others. · All-new, vastly improved Uzi models with all-new vastly improved Uzi code. · The Valve single-player maps work properly now!... Except for a couple of chapters that we haven\'t had time to fix yet. Other than that, you should be able to play from just after the train ride to the very end. · New, high-quality maps such as Hostile Planet by the FireArms Head Mapper, Shattered by the X-mod Head Mapper, and Wired by PHL mapper Paul Shuttle · Improved versions of old maps, such as Stadium3 and Osprey · Lots of fancy mapping options, including per-monster models/health, switch-able spawnpoints, etc. · Anti-llama features (more in 2.0 Final), and a VGUI voting system. Can move players about with your crowbar. · In-game MP3 player · Improved friendly monster models, new player models, etc. · Bonus weapons: The gold Uzi/s and Electric Crowbar. Usable by donors and some other people in net games, and everyone in LAN games. · Auto-downloader for fixes, maps, updates, and extras. MP3 playlist editor by Sniper. · Tons of bug fixes, tweaks, and smaller features (3rd person view works now, client-side weapons, etc.)
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