v1.03 BETA changes/fixes (Not supported by Mattel Interactive):
Fixed a problem where armor sometimes did not calculate correctly on level 1/2/3 heroes
Fixed a problem where bonus XP was not being awarded for Ironman,Tinman & Bronzeman heroes
Altered Wizards so that they regenerate mana as if their Magery were 10 higher than it actually was.
Fixed a bug where a Wizard's armor was being reported incorrectly.They were being shown as getting 1 Armor per 5 Resistance when it should have been 1 Armor per 4 Resistance.
Changed the base Magic Armor for Warriors & Rangers from 2 to 0
Changed the base Magic Armor for Paladins from 2 to 1
Changed Healers so that they regenerate HPs at twice normal rate
Changed Healers so that Intelligence is a Primary Stat & Dexterity is now a Secondary Stat
The following fixes/changes have been made for Battlecry 1.01 (Note: MPlayer does not currently have a room available that works with this patch.)
Hero AI improvements - made the heroes more cautious gathering resources
New XP system - implemented a less-exploitable system which gives a more fair evaluation of XP for a battle
Added the "Advanced Options" screen to the Side Selection Screen This has replaced the gamespeed button It contains the following items:
Random Weather - turns on random cycling weather effects
Resignation Kills Side - kills a multiplayer side if its player resigns
Tournament Heroes - allows players to choose heroes for one battle only
Tough Start Towers - gives tougher start towers on Random Maps
I Am The Greatest Mode - Sets defaults for a VERY hard game (single player only)
AI Resignations - Allows the Ai to resign if it is suffering certain defeat
Game Speed - Moved to this screen. It does the same as in 1.00
Added "Ironman Modes" to the hero creation screen
"Tinman Mode" - gives zero xp if the hero is killed
"Bronzeman Mode" - reduces herp to beginning of current level if killed
"Ironman Mode" - deletes hero if killed
Made multiplayer more stable
Added more cheat protection to catch and nullify trainers/hackers in action
Removed bugs which caused the campaign to stop proceeding
Fixed some miscellaneous magic-item bugs
Added items & resource carts to random maps
Added stat cap's for high level heroes
Increased the base cost of stat's from 6 to 7
Fixed a bug with Create Artifact where it made cursed items
Added "Hero Themes" to the game. Players can create themes with the supplied "Hero Theme Editor" and attach them to their heroes (portraits & sound) Three will be supplied for separate download: ElfGirl.bht, GrumpyMage.bht & DeadGuy.bht
Allowed buildings to set a default attitude for all troops produced
Improved the stat's of the AI heroes to be more in keeping with human heroes
Allowed rally points to be directly into mines
AI Heroes will now quest
Supplied an extra KEYMAP.TXT file (in the English subdirectory) It can be copied over the old one, to swap SPACEBAR & F12 (for Baldurs Gate players!)
Provided a multiplayer stats screen for in-game. Pressing Ctrl+N will show pings and reliability for all players
Improved selectability for small armies
Any hero with Knight Commander AND Animal Training now gains a 60% bonus for Knights (not 50%)
Allowed groups to be given the patrol order
Reloading a game after buying "Farseeing" now works
Dwarven Armor special ability is now working
Rebalanced the Ability Point bonus from Training to give less AP's
Increased setup points for some high level armies such as Minotaur Kings, Archons & Dryads
Gave a higher cost for Archmage & Paladin spell mastery skills
2 Miscellaneous/random in-game-crash fixes involving missile fire near the edge of the map
Added GAMESPY support to the LobbyLauncher
Improved AI Handling of walls
Added a note to the right-click hero-popup whether the hero is Version 1.00 or not
Army balancing
Added a line of text to the ArmyPoints/Retinue Screen to remind the user of the current Keep Level
Fixed a display bug involving Slashing/Crushing Armor where their bonuses were sometimes reversed.